For our next assignment we have to design an build a death match level using UDK3.
My design is going to based on a church or cathedral, which I thought would be quite an interesting to architecturally and I would be able to get lots of height into the level and lots of nooks an crannies to run around and hide in.
I did some research on the the layout of churches and found that they are mainly based around the cruciform ground plan, so will need to incorporate that into the design.
I also want to have some kind of outside space that the player can run around in so have decided to have a lake of fire and brimstone surrounding the church with various walkways across to add peril to the game.
I have done some basic sketches of how I think the level should look, and then copied then out onto graph paper to make sure the different floor aligned correctly to scale.
I finally decided to set the level on 3 level with an outside area on the ground level.
So now to start building it in UDK..........







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