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Friday, 3 May 2013

Now we get serious...

So we have got to another milestone in our project..... The end of pre-production...

The presentation has gone better than the first nightmare one.. but more of that later.

There was definitely a mad crunch period for this milestone even though the team has got a lot better at communicating and we have been doing mini update meetings every lesson and on Friday.  It still meant that the final weekend before the presentation we all we going like the clappers to get stuff done.  The technical document I put together to a lot longer than expected but got all the stuff in there.

We have has to scrap some of the design ideas due to the complexity of them and also learnt a few things on the way regarding the whole pipeline of stuff like getting the 3D model of the level done and sized correctly in 3DS before passing to Unity as it get a messy if you make alterations there.  Got to remember it's all a big learning curve anyway.  Better to makes these mistakes now than later on in the production phase.

So the presentation went well I thought.  The cost of the printing was ridonkulous.... £59 I'll have u know.  There was a bit of mix up with the girl in the printers saying it was cheaper to print in black and white, us telling her which ones to print in B&W, then her just ignoring all that and doing full colour everything... but anyway... There are not really any major documents to hand for the production phase so no more unexpected payments required....!!!  Anyway, we got them all in on time this time, which was a bonus :-)  

The other teams games were at a stage where they asked the audience for a volunteer to play test the game but I knew that ours had bugs in and it wasn't at that stage.  Also, as we were showing it we realised, the level(s) were huge and it would have taken an absolute age for someone new to it to get through it.  This isn't bad for the actual game, but for demo purposes... defo on the large side.

We'd fallen a bit behind on the art side so our game was very greyscale compared to the other teams... But no worries, we have now put Max in charge as the team leader and we are going to prioritise tasks better this time to make sure the important stuff gets done first... This obviously applies to the programming too.

So at this stage, we have just had our first production planning meeting and created our new product backlog....  When we next get together it's full steam ahead.....!!!!!

Onwards and upwards :-)

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