So this week we've started the work towards our second presentation and milestone.
This involves a more advanced prototype including art assets, a Game Design Document (GDD) and a technical design document (TDD).
For the first prototype, I mainly worked on my own for the programming section on Unity but wanted to start involving David in this, so that we have a fall back position should anything happen and also, because I am out of the country for the final final milestone, it would be good to have someone who could make last minute changes (Although we are hoping not to have to do any of these)
I decided it would be a good move to make sure all the code is version controlled using SubVersion (SVN) & Tortoise and also to start a new prototype from scratch and pull in the assets and elements from the first prototype as we needed them. Doing it this way was also a great mechanism to bring David up to speed with the code and assets and how to use the various software and tools.
Me and David have been concentrating on doing this and as of today we do have a new, blank prototype 2 (version controlled) set of code for us to both work on. Job done.
The next thing I wanted to achieve was to learn how to have multiple scenes and transition between them in Unity. Luckily, we had a lesson with Martin this week who showed us how to do this. My plan is to now go and implement this in our Prototype 2.
Here goes......
No comments:
Post a Comment