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Thursday, 7 March 2013

Sit down take a breath...

So now the trauma of the presentation 1 is over, we got to take a breather and last night we managed to sit down and actually have a great meeting about the design of our game as a team.

This was brilliant for me, as it is the first time, since the start, I could actually focus on the project as a whole, instead of constantly worrying about whether the technical prototype 1 was ready to go.

It was good to have the chance to throw design ideas about between us instead of just letting things happen in some other department, which is how how I'd been treating it.

We came up with some great ideas for the stasis section of the game and some more mechanic ideas that I hope to be incorporating into Prototype 2 :)



We also brought up and ironed out some of the team / project management / lack of communication issues that we had.  We now have a better communication structure that we hope to carry on in the rest of the project so that we don't have a repeat performance of presentation 1 :-/

Tally ho....

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