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Sunday, 14 October 2012

Design Assignment 1

For assignment 1 in our design track, we have to come up 3 concept documents for 2 new games.  One of these we are going to continue further with.

I have decided to try and do 2 completely different types of games.  One is a more traditional action adventure called Prologue and the second is a casual mobile game called Hexahedron.

The inspiration for Prologue has mainly come from a love of science fiction and I have just watched Prometheus again and the image that stuck was the image of a space helmet.  This has been doubly compounded having just seen crazy man Felix just from space.... Also wearing space helmet.

I also wanted to couple this with the head spinning time travel paradox, that's always good for a laugh but tried to think of how I could incorporate this in a new way.  The idea of the player keep moving through time came to mind, taking inspiration from 'The Butterfly Effect' and 'Memento'.  I then had to try and come up with how would the player try to control this.  The idea of of have to find some kind of object came to mind, and eventually having an exploding, time altering, asteroid of which a tiny shard of it gets implanted in the players brain causing him to jump through time.  The player now has a reason to find the rest of the asteroid to stop this happening to him.

The second game is a lot simpler, I was inspired by 2 things.  First, the ball bearing maze games that you tend to find now in Christmas crackers and secondly the humble Rubiks Cube.  The plan was quite simply build a cube with these maze type structure on the surface and through them and then play the thing, using the accelerometer features of mobile technologies.  I then thought to add different type of materials to make these cubes out of that would affect how the ball would react on the maze.

I post the finished designs up when I've finished them ;o)

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