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Tuesday, 16 October 2012

Hexahedron...



Hexahedron
A game by Darren Matthews
Introduction
A spatial awareness, physics based problem solving game. Inspired by children’s ball bearing maze games and the Rubiks cube.
Description
Hexahedron is game based of a cube which is made up of many smaller cubes.  The idea of the game is to navigate a small metal ball around the cube through small channels on and through the cube surfaces.  These cubes have to be rotated and manoeuvred into position within the larger cube so a path can be made through the entire cube.  As the ball must adhere to the laws of gravity and physics, the large cube must be moved as to not allow the bar to fall off the cube.
The materials of the smaller cubes vary so as to affect the way the balls movement.  For example, a cube made of ice moves faster than a cube made of tar and a cube made of rubber makes the ball bounce and the a cube made of fur slows the ball down.
The player has to arrange the smaller cubes into position before decided to allow the ball into play.  They then use the accelerometer features of the mobile device to try and control the speed of the ball.

Key Features
·         Intriguing puzzle game using the basic laws of physics.
·         Use of different materials to affect how game reacts.
·         Objects introduced to hinder or help, such as magnets or oil slicks.
·         Increasing difficulty as game progresses.
Mechanics
·         Construct – Build main cube by selecting provided smaller cube elements.
·         Manoeuvre – Move the cube around using the on screen controls.
·         Control – Move the device around, using the accelerometer, to stop the ball falling of the cube.
Art


Target Audience
This is a game for mobile devices and smart phone and is aimed at the mobile casual gamer who enjoys spatial awareness puzzles.

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