Hexahedron
A game by Darren
Matthews
Introduction
A spatial awareness, physics based problem solving game.
Inspired by children’s ball bearing maze games and the Rubiks cube.
Description
Hexahedron is game based of a cube which is made up of many
smaller cubes. The idea of the game is
to navigate a small metal ball around the cube through small channels on and
through the cube surfaces. These cubes
have to be rotated and manoeuvred into position within the larger cube so a
path can be made through the entire cube.
As the ball must adhere to the laws of gravity and physics, the large
cube must be moved as to not allow the bar to fall off the cube.
The materials of the smaller cubes vary so as to affect the
way the balls movement. For example, a
cube made of ice moves faster than a cube made of tar and a cube made of rubber
makes the ball bounce and the a cube made of fur slows the ball down.
The player has to arrange the smaller cubes into position
before decided to allow the ball into play.
They then use the accelerometer features of the mobile device to try and
control the speed of the ball.
Key
Features
·
Intriguing puzzle game using the basic laws of
physics.
·
Use of different materials to affect how game
reacts.
·
Objects introduced to hinder or help, such as
magnets or oil slicks.
·
Increasing difficulty as game progresses.
Mechanics
·
Construct – Build main cube by selecting
provided smaller cube elements.
·
Manoeuvre – Move the cube around using the on
screen controls.
·
Control – Move the device around, using the
accelerometer, to stop the ball falling of the cube.
Art
Target
Audience
This is a game for mobile devices and smart phone and is
aimed at the mobile casual gamer who enjoys spatial awareness puzzles.



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