Prologue
A
game by Darren Matthews
Introduction
Time isn’t on your side.
Background
Date: 12 August 2035
Addison
Edge is an engineering astronaut
working on the ISS and is on an EVA doing routine maintenance on one of the
solar panels of the space station. There
are regular communications through the suit to the other engineers inside the
station with the usual reassuring buzzes and clicks. Unbeknownst to him, a
rogue asteroid is heading to earth that’s going to fly straight past his
position. His radio starts to break up
and he try’s to get confirmation messages from inside as to this communication
problem. He glances in the mirrored
surface of the solar panel to see the asteroid behind him. He turns around just in time to see the
asteroid explode close to him, with a blinding light searing his eyes and
scattering shards of material in every direction. He try’s to cover his eyes to protect himself
but several of the shard rip through his suit and visor.
Everything fades to white and Addison finds himself flashing through
recent memories of him being on the space station, being on earth, being at
home with wife and kids. The flashing
stops and he finds himself on a deserted street next to a newspaper stand. After getting his bearings he glances to see
that the date of the paper is 20 July 2034, almost a year back in time. He suddenly gets a searing headache and
brings his hand to his head, crying out in pain. Everything goes white and he then finds
himself in a nearly deserted automobile scrap yard, with only a barking dog
snarling in his direction. He backs off
to the safety of the owners shed, hoping to find someone. There is no-one there but a TV is on in the
corner, showing the news of the 2012 Olympic games happening. He backs off a starts running through the
yard. As he runs he starts to get
another headache but as he does he sees a small glowing shard of some kind to
the right of him which is strangely hypnotic. As he gets closer to it, the
headache lessens so he keeps running to it.
As he gets close the shard gets brighter and brighter until he reaches
it and goes to pick it up. As he does, a strange vapour seems to appear
from the scars where the shard from the explosion hit him and this vapour
disappears into the shard in his hand and the shard stops glowing. Addison then suddenly is transported forward
in time back to the street he was on before. He realises he must find more of these shards
to draw out the shards inside him which seem to be causing the headaches and
time shifts. Just when he realises this,
another headache and fade to white………
Description
This is a 3rd person
action adventure game with a time travel science fiction theme.
Key Features
·
Time
travel through different time periods.
From future, through 00’s, 90’s, 80’s, 70’s, 60’s, 50’s, 40’s right back
to the dark ages.
·
Use
different tools from the different ages to help find the shards.
·
Sense of
urgency as when time runs out, he gets transported further back in time.
·
Has to
explore and find objects to use and combine to assist with the collection of
the shards.
Mechanics
·
Time
meter – counts down time before being flung back into different time period.
·
Engineer
– can engineer and combine objects together to become more useful objects.
·
Trigger
shard – shard does not activate until picked up by Addison. He can collect multiple shards before
activating to trigger a bigger jump through time. He must however use an object, such as cloth,
to pick up shard so as not to activate it.
Target Audience
·
Experienced PC and console game players age
13-40 who enjoy puzzle solving action adventure games with detailed character
animation models and cinematic segments.


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