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Tuesday, 2 October 2012

Tiempo para el diseño

So it's time to begin the second year design section of the course.

Having already read, from cover to cover, the small pamphlet rather large volume called Rules of Play.  Which is the de facto essential read,  I feel I have gained a great introduction into the game design world.  It only took me a god damn year... I hope I get through the rest of the books is a shorter time frame or I'll be here forever....

Anyway, we have been given our first assignment which is to come up with 2 or 3 game concept documents so I need to get my crazy ideas out.

I've already got an idea for one simple puzzle, maze, cube, ball thingy game, that you can play in the queue at Starbucks (other coffee establishments are available but frankly are all inferior in my opinion....) and plus the fact once it's released, it's going to be MY GAME on the coffee waiting station that you all to see and pick up while you wait for your mochafrappucino.... 

I think I need to come up with a more meaty game for the others but so far just tumble weed in the ideas department.  Maybe a coffee would help....

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